DK Jr.

Ransomling is a passive enemy encountered in Abobo's Big Adventure. He appears in Double Drabobo.

Origin
DK Jr. is the protagonist of Donkey Kong Jr.. It's a sequel to the original Donkey Kong, where Mario has captured Donkey Kong and DK Jr. must save him. DK Jr. chases Mario, avoiding all of his traps and minions, until they reach a construction site, where DK Jr. finally defeats Mario and saves Donkey Kong. In the game, DK Jr. can be controlled with the B button to jump, and with the D-Pad to walk left or right on the ground, climb vines and chains up or down, or even reach for other vines and ropes while he's already climbing one. DK Jr. will automatically grab a vine or chain if he jumps on one. If he tries to reach for a chain and he finds one, he will grab both, climbing up and down faster at the cost of a larger hurtbox. Pressing left or right while in this position will move DK Jr.'s whole body to it. If he tries to reach for a chain, but he doesn't find one, he will fall off.

In Abobo's Big Adventure
In Abobo's Big Adventure, DK Jr. appears as a passive enemy. He's encountered in Double Drabobo, where he appears after Donkey Kong has been defeated. He can only be hit with a kick or a rage move. If Abobo hits him, he will launch him and send him off the screen, healing a small amount of health and earning the Kong Punt medal.

Trivia

 * The sound that plays when Abobo hits DK Jr. is the same sound that plays when DK Jr. loses a life in Donkey Kong Jr..