White Spy

White Spy is an enemy encountered in Abobo's Big Adventure, in Double Drabobo.

Origin
The White Spy hails from Spy vs. Spy, where he's one of the two playable characters in multi-player mode, and the main playable character in single-player mode. In the game, the White Spy and the Black Spy are stuck in a building, and they must find a suitcase, a key, a passport, a plane ticket and a bag of money, and then escape the building, before the rival Spy does the same or the timer runs out. Each Spy can knock out its rival by killing him or using booby traps on him; this allows the Spy who's alive to steal from the other Spy's inventory. The screen is always divided in two sections (the White Spy's visual and the Black Spy's visual), unless the two spies are in the same room, in which case one of the sections will be temporarily disabled. The D-Pad moves the Spy, B allows the Spy to switch trough booby traps or see the map, A allows the Spy to search furniture for an item, place traps, remove remedies, open/close doors, or fight (only if the Spies are in the same room). In the buildings, the Spies can find the items required to leave the building, remedies to traps, and two special weapons that increase their attack power: the club and the dagger.

In Abobo's Big Adventure
In Abobo's Big Adventure, the White Spy appears as a regular enemy in Double Drabobo. He slowly walks up to Abobo and repeatedly stabs him with a dagger, pushing Abobo back after a long series of blows. Like most enemies in this level, he is very easy to beat.

Trivia

 * The White Spy's death animation is the same animation from the original Spy vs. Spy when one of the spies kills the other.